It's been 20 years since 'World of Warcraft' changed the way people play together online, and Blizzard isn't close to running ...
During a recent interview with GamesRadar+, World of Warcraft game director Ion Hazzikostas explained why this keeps ...
As it celebrates its 20th birthday, online video game World of Warcraft has demonstrated a rare longevity thanks to its loyal ...
As a fan of WoW from the beginning, Hazzikostas joined Blizzard Entertainment, the game's California-based developer, in 2008 ...
World of Warcraft is one of the most enduringly successful video games of all time. It's been up and running--and generating ...
The World of Warcraft director explains why he doesn't see the point in starting over with the game, and why Blizzard tends to take a „conservative” approach to events.
The online role-playing game is more than just a game. It changed how we talk, love, grieve, spend money and hang out.
In response, Blizzard has had to make things easier for players for each event, with game director Ion Hazzikostas noting in ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
Blizzard's Ion Hazzikostas says, "At a very high level, there aren't too many regrets for me as a game director" ...
This week's Warcraft 30th anniversary celebration certainly brought its fair share of news, but if one thing really ...