News
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
Donkey Kong Bananza’s director has said he’s aware of occasional performance issues spotted by the press, and said the ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
17h
Screen Rant on MSNDonkey Kong Bananza’s Best Idea Comes From A Single Nintendo Dev’s ExperimentNintendo has always been a gameplay-first studio, but the key feature of Donkey Kong Bananza comes from a single developer’s tinkering.
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
A few weeks ago, Nintendo confirmed an unusual piece of lore: Pauline is 13-years-old in Donkey Kong Bananza. This is an odd ...
As a longtime fan of games Donkey Kong, Donkey Kong Jr., and 1994 Game Boy game Donkey Kong, I’m going to approach the events ...
Alex Perry is a tech reporter at Mashable who primarily covers video games and consumer tech. Alex has spent most of the last ...
Rolling Stone recently attended a preview event of Donkey Kong Bananza, going hands-on with multiple sections of the game ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results